


I tried decreasing the number for the "ratio" of Liquid fuel and Oxidizer by equal amounts, but I believe that actual number for said radio matters not as its a literal "ratio" to indicate how much fuel to consume per one unit of propellant or what ever.

ThrustVectorTransformName = thrustTransform In any case, you can find these files for example "D:\SteamLibrary\SteamApps\common\Kerbal Space Program\GameData\Squad\Parts\Engine\liquidEngine2" - for a secondary drive, otherwise its within Steam and then under "SteamApps" It's one of the most commonly asked questions, and since the mechanism has changed recently it's time to redo this video for a new generation of rocket scien. I figure the easiest way to achieve more thrust for a longer duration of time is to increase the "MAX thrust" and change the ISP to be more efficient ( or is there an easier way? ) The short and long of it is, I increased the thrust to 600 but I fear now it burns through its fuel faster than before so I essentially made no difference to its Delta V, I could add more fuel, but then it would be heavier and adds more complications. I have a mod that adds some cool rocket engines and other parts etc, one peace however costs 12500 Credits and only provides 400 thrust for an average amount of time.
