

The grenade shell has a safe arming distance of five to six meters and will not detonate unless it has traveled this distance before hitting a surface. 2.6 Call of Duty: Modern Warfare 3: Defiance.2.4 Call of Duty: Black Ops (Nintendo DS).2 List of Underbarrel grenade launchers in the series.Increases the capacity of your weapons magazine, but it doesn't give you any extra ammunition.įAL: Extended Mags - Get 40 penetration kills with the FMJ.įAL: Expert I - Get 5 headshots with this weapon.įAL: Expert II - Get 15 headshots with this weapon.įAL: Expert III - Get 30 headshots with this weapon.įAL: Expert IV - Get 75 headshots with this weapon.įAL: Expert V - Get 150 headshots with this weapon.įAL: Expert VI - Get 250 headshots with this weapon. The Thermal Scope also gives a small boost to your weapons range.įAL: Thermal Scope - Get 20 kills with the ACOG Scope. You can't see through walls/cover with this scope. Players glow white, except for those who use the Cold-Blooded perk. Enemies are shown as red dots and friendlies as green dots.įAL: Heartbeat Sensor - Get 15 kills with the Silencer.Įverything is shown as grayscale. You can track anyone that is in front of you, except for enemies that use the Ninja perk. This is attached to the side of your weapon. The Holographic Sight is a little more accurate than the Red Dot Sight and the reticle is a bit different:įAL: Holographic Sight - Get 60 kills with the Red Dot Sight. This works just like the Call of Duty 4 Deep Impact perk.įAL: Marksman V - Get 300 kills with this weapon.Īllows you to use a four round pump-action shotgun.įAL: Shotgun - Get 20 kills with the Grenade Launcher. Increases bullet penetration, thus allowing you to shoot through higher density cover. This gives a nice boost to the weapons range.įAL: Marksman IV - Get 150 kills with this weapon.įMJ Full Metal Jacket bullets. Replaces the weapons iron sight for a telescopic sight. When you fire a silenced weapon, you won't show up on the mini-map.įAL: Marksman III - Get 75 kills with this weapon. This attachment lowers the weapons range and damage over distance. Makes the weapon more silent and reduces recoil. The RDS has a muchīetter view and a bright laser dot in the center that allows for a quickįAL: Marksman II - Get 25 kills with this weapon. The Red Dot Sight replaces the weapon's iron sight. You can also kill an enemy withįAL: Marksman I - Get 10 kills with this weapon. The grenade must travel a certainĭistance before it explodes on impact.

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